AI Insights · Timothy · January 2022
Top 5 Crime Games Performance on Unified Platform in Europe, Q4 2021
In Q4 2021, the top crime games in Europe saw varied trends in downloads, revenue, and active users. Notable increases were observed in weekly revenue and active users for several games.
In the fourth quarter of 2021, the top five crime games on the unified platform in Europe demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides insights into these trends.
June’s Journey: Hidden Objects from Wooga experienced significant fluctuations in weekly revenue, starting at approximately $693K and peaking at around $918K in mid-December. Weekly downloads showed a downward trend initially but rebounded to 72.9K by the end of December. The game maintained a high number of weekly active users, fluctuating around the 1.3M to 1.4M mark.
Mafia City: War of Underworld by Phantix Games showed a steady increase in weekly revenue, peaking at $833K in the week of December 20. Weekly downloads also saw an upward trend, reaching 118.6K in the last week of December. Active users remained stable, hovering around the 500K mark throughout the quarter.
The Grand Mafia, another title from Phantix Games, exhibited a consistent increase in weekly revenue, starting at $582K and peaking at around $716K in late November. Weekly downloads fluctuated but ended the quarter strong at 136.1K. Active users showed a gradual increase, reaching 605K by the end of December.
Manor Matters from Playrix had a varied performance in weekly revenue, peaking at $368K at the end of October. Weekly downloads saw an initial decline but recovered to 96.1K by the last week of December. Active users experienced a gradual decline, ending the quarter at approximately 1.26M.
Idle Mafia by DianDian Interactive Holding showed relatively stable weekly revenue, peaking at around $179K in the final week of December. Weekly downloads fluctuated but rose to 49.2K in the last week of the quarter. Active users saw a decline early in the quarter but recovered slightly to 270K by the end of December.
For more detailed insights, the data can be explored further on Sensor Tower.